quinta-feira, 23 de maio de 2019

XCOM - The Long War Files

I recently became obsessed with XCOM: Enemy Unknown and decided to try out the player made overhaul known as "Long War" which expands the base game to be exceptionally difficult and in most regards more like an actual war. I decided to blog the exploits of my team in a yet unnamed project. I'd like each post in the series to be a stand-alone short story about the experiences of those involved - with some scattered pictures of the mission highlights. One of the greatest parts of the XCOM series is the stories it generates about these characters and their ordeals. I hope to capture some of that and share it here in this writing project.



Table of Contents

Top 18 Best Highest Paying URL Shortener Sites to Make Money Online

  1. Shrinkearn.com: Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  2. Fas.li: Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
    You can start by registering a free account on Fas.li, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month.
    Fas.li also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, Fas.li is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned.
  3. Linkrex.net: Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  4. Al.ly: Al.ly is another very popular URL Shortening Service for earning money on short links without investing any single $. Al.ly will pay from $1 to $10 per 1000 views depending upon the different regions. Minimum withdrawal is only $1, and it pays through PayPal, Payoneer, or Payza. So, you have to earn only $1.00 to become eligible to get paid using Al.ly URL Shortening Service.
    Besides the short links, Al.ly also runs a referral program wherein you can earn 20% commission on referrals for a lifetime. The referral program is one of the best ways to earn even more money with your short links. Al.ly offers three different account subscriptions, including free option as well as premium options with advanced features.
  5. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  6. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  7. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  8. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  9. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  10. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  11. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  12. Bc.vc: Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
    Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.
    • The payout for 1000 views-$10
    • Minimum payout -$10
    • Referral commission-10%
    • Payment method -Paypal
    • Payment time-daily

  13. Cut-win: Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  14. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  15. BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  16. Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  17. Oke.io: Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
    Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

  18. Dwindly: Dwindly is one of the best URL Shorten to earn money online. It offers the opportunity to earn money for every person that views links you have created.
    Its working is simple. You need to create an account and then shorten any URLs with a click of a button. Go on to share your shortened URLs on the internet, including social media, YouTube, blogs, and websites. And finally, earn when any person clicks on your shortened URL.
    They offer the best environment to you for earning money from home. They have even come up with a referral system where you can invite people to Dwindly and earn as much as 20% of their income.
    It has built-in a unique system wherein you get the opportunity to increase your daily profits when you analyze your top traffic sources and detailed stats.
    Best of all, you get the highest payout rates. The scripts and the APIs allow you to earn through your websites efficiently.
    Last but not the least you get payments on time within four days.

About Rick And Morty & Games

One of the best episodes.



#GoGamers
#GetSchwifty
#Wubalubadubdub

PUBG MOBILE 0.12.0 APK+OBB In Parts Free Download

PUBG MOBILE 0.12.0 APK+OBB In Parts


===============================================

How To Install PUBG 0.12.0 APK+OBB without Errors and Problems




===============================================

🔶🔴🔶🔶🔴🔶 DOWNLOAD HERE 🔶🔴🔶🔶🔴🔶

🌹 Please use IDM (Internet Download Manager) to download the files without any error.

===============================================
💘 To Download Latest Movies In 720P & 1080P Visit My Other Site :- https://www.worldfree4utechno.ml/

PUBG 0.12.0 APK+OBB File Part 1(500MB):- 

Download

PUBG 0.12.0 APK+OBB File Part 2(500MB):- 

Download

PUBG 0.12.0 APK+OBB File Part 3(500MB):- 

Download

PUBG 0.12.0 APK+OBB File Part 4(263MB):- 

Download
===============================================

Please Install "7-zip and WINRAR" to extract the files.

💘 Download Winrar :-
🌹  (32bit PC)
🌹  (64bit PC)

💘 Visual C++ Redistributable 2012 :-
🌹 Download

If your PC has no net framework then, you can
download net framework from here :-

💘 net framework 4.6
🌹 Download

💘 IMPORTANT 💘:-
🌹 ALWAYS DISABLE YOUR ANTIVIRUS BEFORE EXTRACTING THE FILES.
----------------------------------------------

Thank You For Watching My Video.....

We Are Thank Full To You...

And Don't Forget To Subscribe To My Channel...

And Keep Visiting Our Channel, Keep Supporting Our Channel, And Keep Loving Our Channel ...

Thank You So Much................
---------------------------------------------------------------------------------
THANK YOU SOO MUCH FOR VISITING OUR SITE.

Tech Book Face Off: Introduction To Algorithms Vs. Linear Algebra And Differential Equations

This Tech Book Face Off has been a significant undertaking, more so than I originally imagined. It took over ten months to get through these two books, slowly chipping away at them in my free time during the evenings until I had finally read all of the material and worked all (well, nearly all) of the problems. As a result it's been nearly a year since my last book review, and working through these books was quite the experience. The goal at the outset of this project was to revisit a couple of textbooks from college, things that I felt I should brush up on. I wanted to see how much I retained of these subjects and how much I had forgotten that may still be useful. I chose Linear Algebra and Differential Equations by Charles G. Cullen because I remember having breezed through this subject in college without giving it my full attention. It was easy at the time, and I coasted through the course without, I thought, giving it the effort it deserved. Then I picked up Introduction to Algorithms by the famed group of professors known throughout the programming world as CLRS. I love algorithms, and I have fond memories of this course and working through this book, so I wanted to go through it again in its entirety, picking up the subjects that we had skipped in the course as well. What follows is the perspective of one programmer rereading a couple of old textbooks fifteen or so years later.

Linear Algebra and Differential Equations front coverVS.Introduction to Algorithms front cover

Linear Algebra and Differential Equations


Linear Algebra has definite applications in programming, especially when it comes to machine learning, so in addition to wanting to give this textbook its due, I wanted to brush up on the subject to hone some skills in preparation for more learning. For a math book, it's relatively slim at just under 400 pages, so I thought I could cover it in a couple of months at most. Math books can be deceiving, though. After working through the entire book, and only doing the odd-numbered problems that had answers I could refer to in the back of the book, it had taken me a full four months of effort. It ended up being a much more challenging, but in the end, satisfying endeavor than I originally expected.

The book is split up into nine chapters, with the middle of it, chapters 2-6, having the major content. The first chapter is an introduction to first-order ordinary differential equations to get the reader started thinking in terms of differential equations and to cover some of the basic definitions. Then we switch gears in chapter 2 and learn the basic notation and terminology for matrices and how systems of linear equations can be represented and solved using matrices. This material forms a basis for the rest of the book, and includes properties of matrices, determinants, and row and column operations. It's fascinating how matrices can be used to systematically solve systems of linear equations (or discover that there is no solution) in a way that translates to a straightforward algorithm that can be programmed into a computer to solve an arbitrary system automatically.

In chapter 3 we learn about vector spaces, coordinate transformations, orthogonality, and basically a number of things that would be useful in computer graphics. Chapter 4 covers eigenvalues and eigenvectors, which are used to decouple a system of linear differential equations so that the system can be solved more easily. Chapter 5 then continues exploring eigenvalues in systems with higher-order linear differential equations, and things start getting more complex. Chapter 6 builds on these ideas still further with the fundamental matrix of solutions for a system and the matrix exponential. The last few chapters cover some special topics: stability and phase plane analysis in chapter 7, the Laplace Transform in chapter 8, and solutions in series form in chapter 9.

The pace of the material and how it was arranged was well done, and I never felt overwhelmed or at a loss of understanding. Explanations were concise, but sufficient. Discussions were clear, and when it would be helpful, Cullen defined processes for how to work through solutions using a particular method. However, the experience was not without its frustrations. Real-world applications were sparse, and it was not always obvious why you would want to use a certain concept or method to solve an actual problem or how you would go about doing it in practice. Connecting theory to application was sometimes lacking. It would have been helpful to ground concepts in real applications more thoroughly, especially later on with things like the matrix exponential. I'm still not quite sure why I would want to use that.

Even worse than the linear-algebra-for-the-sake-of-it parts, was the constant mistakes throughout the text. These mistakes were not simply typos, either. Definitions would be wrong or omit important things that made understanding more difficult. Proofs would have mistakes in the derivation that would leave me confused about the steps that were taken, until I figured out that there was an incorrect variable or an inverted sign or a missing term that, when corrected, made a lot more sense. There were even entire duplicate problems in different problem sections, and some of the solutions were obviously wrong, too. The worst type of mistake was when subscripts were swapped in the matrix notation. Reading matrix element subscripts and understanding how they relate to positions in the matrix is mind-bending enough as it is, but when you also have to question whether they're correct or not, it can really throw you off track for a while.

While the material and organization was decent, I can't recommend this book to anyone learning linear algebra simply because of the pervasiveness of the mistakes. There must be a better option when it comes to linear algebra textbooks, and I'm frankly surprised that my professor had chosen this one for the class. I'm almost tempted to look for a better book, but I lack the motivation to do so. I've already gone through the material so it wouldn't add too much to my understanding of linear algebra. This textbook served its purpose for me, even if it was a little more frustrating than it could have been.

Introduction to Algorithms (CLRS)


Data structures and algorithms hold a special place in my programmer's heart. I've always loved learning about and working out more efficient ways to solve programming problems, and as I said, I have fond memories of the algorithms course I took in college that used this textbook: CS 577. Lately I've felt like my knowledge of algorithms has been slipping, so I wanted to refresh my memory by working through this book again. Additionally, we didn't cover the entire book in that semester course, so I wanted to read through the stuff we had skipped the first go around.

I was surprised by this second read of CLRS in a number of ways. First, I couldn't believe the enormous amount of work it took to get through. I knew it was a big book. I could see that, plain as day. It's over a thousand pages plus appendices, for heaven's sake. However, I had forgotten that each chapter was split up into sections that were each 5-10 pages, followed by a set of problems that could take an hour or more (sometimes much more) to solve. I'm sure we didn't do all the problems for any given section during the course, but I tried my best to do them all this time around. It was tough, to say the least.

The second surprise was that the book was, for me, split up into four basic parts: tedious, interesting, frustrating, and challenging. The tedious part was the first dozen chapters of stuff that I remembered pretty well and of which I still had a fairly good grasp. These topics were algorithmic complexity, sorting, searching, elementary data structures, hash tables, and binary search trees. Next came the interesting stuff that I had a vague recollection of, but really enjoyed relearning. These concepts included red-black trees, dynamic programming, greedy algorithms, binomial heaps, and all of the graph algorithms. I was reading this stuff around the same time I was writing the series on simple game algorithms, so the graph algorithms were especially relevant to that project.

After the good stuff came the "selected topics" part of the text, which I thought I would enjoy, but it turned out to be maddeningly frustrating because of the cursory coverage of these topics. Most of them didn't seem to add much value to the book at all. Sorting networks was a complete waste, and was replaced with multi-threaded algorithms in the third edition of the book. Matrix operations, linear programming, number-theoretic algorithms, string matching, and computational geometry were all poorly covered because they each really require their own books to do them justice. Most of the time in each chapter was spent inadequately introducing entirely new notation just to be able to talk about the topics, so it took a lot of effort to grok all of the notation while at the same time it felt rushed and incomplete. It would have been better to pick one of those topics, give it four or five chapters like the other parts of the book, and leave the rest out.

The last couple chapters on NP-completeness and approximation algorithms for NP-complete problems were a good end to the book. They were challenging, thought-provoking, and nicely tied in a lot of the material from the rest of the book. Like the interesting middle chapters, I found these chapters a worthwhile read. What I should have done, and would do in a future read, is read chapters 13-26, 34, and 35 while skipping the rest. Even with that set, chapter 26 on maximum flow networks was quite difficult, mostly because it was not explained nearly as well as other topics. The sometimes vague explanations were another issue I had with the book. Most topics had decent explanations with good examples to help with understanding the material being presented, but every so often, like with flow networks, the explanations and examples were seriously lacking. In those cases I found it much more difficult to understand what was going on, and how the steps of an algorithm worked in practice to find a maximum flow network. It was all the more frustrating because the rest of the text was quite clear and well-written.

The third and final surprise came from the problems. The difficulty and applicability of the problems was extremely inconsistent. Within the same set of five to ten problems there would be some that could be solved in minutes while others would take an hour or more to figure out. Sometimes I wouldn't even know where to begin with a problem and I'd have to set it aside for a day or so until a flash of inspiration came to me, and I could go back and try to solve it. Sometimes I wouldn't even know what the problem was really asking so I'd have to just make some assumptions and solve it based on those assumptions.

From a certain perspective it might be considered a good thing to struggle with the problems, and work through that struggle. Not every problem in the real world is going to be easy, so it's best to practice and develop that ability to persevere, but the problems that I struggled with the most seemed to have the least relevance to the material just presented. When I'm studying a certain topic, I would expect the problems following the section would be about that topic and would help the reader develop the skills to solve problems having to do with that topic or develop a deeper understanding of the topic. However, some of the most frustrating problems had nothing to do with the the sections they were in. For example, the last problem in section 34.2 on polynomial-time verification has the reader prove that a graph with a certain type of construction is a hamiltonian graph, yet this problem has nothing to do with polynomial-time verification or NP-completeness. It's purely a graph theory proof. If anything, it should have been in one of the graph algorithm chapters, but I'm not sure it needed to be in the book at all.

Between the inconsistent difficulty of problems and the propensity to have problem sets with proofs of tangential properties loosely related to the topic of the section rather than application problems to practice on, working through the problems was a little too frustrating much of the time. Of these two books, the linear algebra book did a much better job of collecting appropriate problems for the purpose of practice and understanding. It would have been great to have more problems that had the reader work more examples of the algorithms presented or had them develop new or improved algorithms for extensions to the problems covered in the sections. There were some of these types of problems scattered throughout the book, but they were overshadowed by the prove-this-semi-related-property type of problem.

This critique is probably a bit unfair because CLRS is meant to be a book for aspiring computer scientists, not necessarily computer programmers, and I didn't find it as useful as it could have been. Something more in the realm of applications of programming algorithms would have suited my desires better. Robert Sedgewick's Algorithms or Steven Skiena's The Algorithms Design Manual may have been much better choices for what I wanted to read, but I already had CLRS and, you know, fond memories.


It seems I've struck out with these two books and spent a lot of time doing it, but not all was lost. I did learn and relearn a lot. I gave my brain an admirable workout with challenging material for ten months or so, and now I'm ready to tackle more challenging material in the realm of machine learning. I'll still be on the lookout for more engaging books on linear algebra and algorithms in the future, too. Linear Algebra and Differential Equations had way too many mistakes and could have used some additional explanations and applications. Introduction to Algorithms could also have used more applications, and I would have preferred a book focused more on practice than theory this time around. I know those books are out there. It's simply a matter of finding the right book at the right time that happens to meet you where you are. Live and learn.

Resident Evil 5 Free Download

Resident Evil 5 


=======================================

How To Install Resident Evil 5  without Errors and Problems




=======================================

🔶🔴🔶🔶🔴🔶 DOWNLOAD HERE 🔶🔴🔶🔶🔴🔶

🌹 Please use IDM (Internet Download Manager) to download the files without any error.

=======================================
💘 To Download Latest Movies In 720P & 1080P Visit My Other Site :- https://www.worldfree4utechno.ml/

1-Resident Evil 5 Part 1:- Download

2-Resident Evil 5 Part 2:- Download

3-Resident Evil 5 Part 3:- Download

4-Resident Evil 5 Part 4:- Download

5-Resident Evil 5 Part 5:- Download


=======================================

Please Install "7-zip and WINRAR" to extract the files.

💘 Download Winrar :-
🌹  (32bit PC)
🌹  (64bit PC)

💘 Visual C++ Redistributable 2012 :-
🌹 Download

If your PC has no net framework then, you can
download net framework from here :-

💘 net framework 4.6
🌹 Download

💘 IMPORTANT 💘:-
🌹 ALWAYS DISABLE YOUR ANTIVIRUS BEFORE EXTRACTING THE FILES.
----------------------------------------------

Thank You For Watching My Video.....

We Are Thank Full To You...

And Don't Forget To Subscribe To My Channel...

And Keep Visiting Our Channel, Keep Supporting Our Channel, And Keep Loving Our Channel ...

Thank You So Much................
---------------------------------------------------------------------------------
THANK YOU SOO MUCH FOR VISITING OUR SITE.

UCLan Alumni Steph McStea Named In The 100 Rising Stars Of The UK Games Industry.

So thrilled to see our lovely Alumni, Steph Mcstea @TeaAndMonsters named in the 100 rising stars of the UK Games Industry!

Check out the interviews with the winners of this year's GamesIndustry.biz 100 in the link below.

https://wwgamesindustry.biz/top100/2018/s























Steph's website is in the link below.























Steph is very passionate about games and has her own distinctive art style.
She was a first class honours student at Uclan Games Design Course and graduated with both a BA and MA in Games Design. During her time in study, she never failed to help and encourage others to achieve their goals in games and she was involved in many projects, including the development of the 'Plinky Plonk App', leading the UCLan Games Society and site organiser for the Global Games Jam.
Steph attended the annual Women in Games Conferences as a student where she found much encouragement and had the chance to network with some very interesting people from the industry.
She is currently working as a QA analyst for Team 17 in Yorkshire.





I Am Alive Download For Free

I Am Alive Download For Free


SCREENSHOT





System Requirements Of I Am Alive Download Free

  • Operating System: Window XP/ Vista/ Window 7/ Window 8
  • CPU: Intel Pentium 4 or later
  • RAM: 1 GB
  • Setup size: 1.8GB
  • Hard Disk Space: 2 GB













Why Is Everyone Talking About Esports? What Is It All About? Is This A Passing Fad?

Almudena Berzosa Peñaranda
Status is reachable

Almudena Berzosa Peñaranda

Performance & eSports Psychology / Market &Competitive Intelligence. Business I... See more

To keep it short and simple, Esports (electronic sports) is competitive video gaming at a professional level with organized competitions.

Video-game competitions have been around for quite some time, to find the first official video-game competition on record we need to go back to 1972 (take that Millennials!); it happened at Stanford University, where players were invited to compete in a space combat game called Spacewar, to win a prize of a one year's subscription of Rolling Stone magazine.

No alt text provided for this image

In 1980, video game competitions became known to a wide audience when Atari organized the Space Invaders Championship and Walter Day created Twin Galaxies.
Competitive gaming had worked its way into popular culture in the 1980's, but it's growth really accelerated in the 1990's when the internet opened up a whole new world of possibilities.
Nintendo Entertainment System (NES) took the controls, graphics, gameplay and accessibility of video games to a new level and also boosted the growth of competitive gaming. They ran the Nintendo World Championships in 1990 and in 1994.

Some of the first esports leagues were founded in the late 1990's including the Quakecon , the Cyberathlete Professional League and the Professional Gamers League. Games like Counter-Strike, and Warcraft were already featured in those days.

But we could say that the flourishing of this industry happened in the 2000s when we saw the launch of the World Cyber Games and the Electronic Sports World Cup. These major international tournaments helped to set the tone for the kind of big competitions that would later come to define the esports world.

Many things happened in those years, but I want to underline the importance of the release of xBox live in 2002, bringing online play to consoles. Halo 2 was the first game to be broadcasted on a national TV and sponsors made competitive gaming a lucrative career choice. This was a game changer. From then, esports really took off.

The majority of the esports revenue comes from brand investments, which can be categorized as sponsorships, advertising and media rights.

The esports industry has grown at a tremendous pace, I feel it's safe to say that over the last decade it has become one of the fastest growing industries worldwide, benefiting from traction from new video game social media content, products and gaming events around the world.

No alt text provided for this imageTaking a look at the past few years, it is clear that esports has become a multi-billion dollar industry spanning every corner of the globe.

Recently Newzooestimated esports revenue will eclipse $1 billion in 2019. There is a growth rate of 22.3% year over year; the prediction is that revenue will reach $1.79 billion by 2022.

Can we consider this a passing trend? Absolutely not. The esports industry has passed the status of a fad and has become a serious industry with investors betting their money on this business, given the potential it holds. Hedge fund managers point to the rising popularity of esports events as an indicator of the market opportunity.

You may ask yourself "but why?", "why is this activity moving so much money?" 

The answer is simple: because of the number of people watching. 

This multi-billion dollar industry attracts not only passionate spectators (we are talking about millions of fans) but also major media outlets and even celebrities. Esports are here to stay.

No alt text provided for this image

Esports audiences can watch events by either visiting the arena live or online through gaming broadcasters. According to the World Economic Forum, the global esports audience reached 380 million last year, made up of 165 million dedicated esports fans and 215 million occasional viewers.

Millennials and Generation Z are the force driving this industry unlike any other.

To better illustrate this, just take a look at the top of the following table: 46 million people watched the IEM Katowice in 2017. Yes, this is not a typo: 46 million people.

No alt text provided for this image

There are many type of games and a variety of eSports franchises, but certain titles dominate this market (below are just some examples, please do not bombard my private inbox with complaints that your favourite game is not on the list)

League of Legends


LoL remains one of the most popular eSports games today in which teams battle to destroy the enemy's nexus. It is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and macOS.  The Prize Pool of LoL in 2018 was $14.12M (Source: esports observer)

No alt text provided for this image

Fortnite


With more than 200m players worldwide, the chances are either you, your friends or your children or your children's friends are already playing or watching it. This online video game was developed by Epic Games and released in 2017. The Prize Pool of Fortnite in 2018 was $19.96M(Source: esports observer).


The Fortnite World Cup in 2019 will have a prize pool of $100 million. 


No alt text provided for this image


Defense of the Ancients 2 (DOTA 2)


This is a multiplayer online battle arena video game developed and published by Valve Corporation in 2013. 


Valve hosts an annual tournament called The International where the world's best DOTA players compete for prizes. The Prize Pool of Dota 2 in 2018 was $41.26M (Source: esports observer).


The International 2017 broke the record for the largest prize pool in eSports history at $24,787,916.


No alt text provided for this image


Counter-Strike: Global Offensive


CS:GOis a tactical multiplayer first-person shooter video game (part of the Counter-Strike series) developed by Hidden Path Entertainment and Valve Corporation released in 2012 for Playstation 3, Xbox 360, Microsoft Windows, and OS X and later Linux as a downloadable title.


The Prize Pool of CS:GO in 2018 was $22.47M (Source: esports observer)


No alt text provided for this image


Other top esports games are Call of Duty, Overwatch, Hearthstone, Starcraft or Rainbow Six. 

I do not want to forget Mobile eSports games like: Clash Royale, Honor of Kings, Arena of Valor, VainGlory, Summoners War, Mobile Legends or the new comer: Brawl Stars. 

If you are not already a fan, you are probably starting to be curious and wondering: where can I watch esports?

They can be seen online via Twitch, Mixer, Youtube or even Facebook (all for free) and as we just said, you can also attend live competitions in dedicated esports venues. No alt text provided for this image

Esports has yet to achieve popularity in the conventional entertainment industry but the phenomenon is fast approaching an inflection point where it will certainly happen. Esports tournaments continue to grow in audience and economic impact, and each year brings these competitions closer to the level of popularity and acceptance enjoyed by traditional sports. 

Observing the trends as described above, I am inclined to assume that esports is definetly not a passing fad. 

--------------------------------------------------------------------------------------------------------------

Almudena Berzosa is a member of the Executive Team at the Swiss eSports Federation.

For more content like this, follow her on LinkedIn, Twitter @A_berzosa and on Facebook at Facebook/BuildingYourBackbone

This article was also published in the Website of the Swiss Esports Federation